Friday the 13th: The Game Wiki
(Added Positive/Negative descriptions and percentages to perks I own.)
Tag: Visual edit
A4Yoshi (talk | contribs)
(Put there more numbers for the %.)
Tag: Visual edit
(45 intermediate revisions by 24 users not shown)
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  +
'''Perks''' can be equipped by [[Characters|counselors]] to modify their loadout in [[Friday the 13th: The Game]]. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher the <span style="color: darkgreen;">'''Positive'''</span> Effects can be, but it could also mean the <span style="color: darkred;">'''Negative'''</span> Effects are just as High also.
The following is a list of perks available in [[Friday the 13th: The Game]].
 
   
  +
*<span style="color: white;">Poor - White</span>
==List of perks==
 
  +
*<span style="color: skyblue;">Common - Blue</span>
'''Adrenaline Rush''': Increase Stamina Boost received after breaking free from Jason's grab.
 
  +
*<span style="color: yellow;">Uncommon - Yellow</span>
{| class="wikitable"
 
  +
*<span style="color: orange;">Rare - Orange</span>
!Rank
 
  +
*<span style="color: red;">Epic - Red</span>
!Positive
 
  +
*<span style="color: fuchsia;">Legendary - Fuchsia</span>
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Aquanaut''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Controlled Breathing''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Escape Artist''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Firecracker''': Start with a firecracker and increase Stun Radius, Noise Generation Penalty.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Friendship''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Grease Monkey''': Car Starting and restarting times decreased.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Grinder''': Increase the amount of XP gained while equipped.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Heavy Hitter''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Heavy Mover''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Heavy Sleeper''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Homebody''': Less chance of being detected by Jason's Sense ability while indoors.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Hypochondriac''': Start with Medical spray. Medical Spray healing increased.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Ice Cold''': You experience less Fear when seeing the dead body of a teammate.
 
   
  +
You can also sell back Perks you no longer need for some CP. The CP amount is based on the rarity of the Perk.
Positive: Dead Body Fear Resistance
 
 
Negative: Sprint Speed Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|35%
 
|2%
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Lead Foot''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Level Headed''': Chance to avoid detection completely during Jason's Sense ability.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Lone Wolf''': Reduces your fear while you are alone and separated from teammates.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Low Profile''': Faster Movement while Crouched, and chance to avoid Jason's Sense Ability.
 
   
  +
*<span style="color: white;">Poor</span> - 100 CP
Positive: Sense Avoidance Chance
 
  +
*<span style="color: skyblue;">Common</span> - 200 CP
  +
*<span style="color: yellow;">Uncommon</span> - 300 CP
  +
*<span style="color: orange;">Rare</span> - 400 CP
  +
*<span style="color: red;">Epic</span> - 500 CP
  +
*<span style="color: fuchsia;">Legendary</span> - 1000 CP
   
  +
==List of Perks==
Negative: Sprint Speed Decreased
 
 
{| class="wikitable"
 
{| class="wikitable"
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
!<span style="color: darkgreen;">'''⠀⠀'''</span>Perk Name<span style="color: darkgreen;">'''⠀⠀'''</span>!!<span style="color: darkgreen;">Positive Effect</span>
|Poor
 
  +
!⠀⠀<span style="color: darkgreen;">'''%⠀⠀'''</span>
|
 
  +
!<span style="color: darkred;">Negative Effect</span>
|
 
  +
!<span style="color: darkred;">⠀⠀%⠀⠀</span>
  +
!Additional Effect
  +
!<span style="color: darkred;">⠀⠀</span>%<span style="color: darkred;">⠀⠀</span>
 
|-
 
|-
  +
|Adrenaline Rush||+ Grab Stamina Boost
|Common
 
  +
| 1-20||- Stamina Regen
|
 
  +
| 0-5||+ Total Stamina
|
 
  +
| -
 
|-
 
|-
  +
|Aquanaut||+ Swim Speed
|Uncommon
 
  +
|1-32||- Sprint Speed
|
 
  +
|0-4||+ Avoid sense while Swimming
|
 
  +
|1-5
 
|-
 
|-
  +
|Controlled Breathing||- Hiding Fear
|Rare
 
  +
| 1-17||- Stamina
|19%
 
  +
| 0-3||- Fear
|2%
 
  +
| 1-1
 
|-
 
|-
  +
|Easy Listening||+ Radio Stamina Regen
|Epic
 
  +
| 1-34||+ Noise
|
 
  +
| 0-4||(Missing)
|
 
|}
+
| -
'''Man At Arms''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Escape Artist||+ Grab Escape
|Poor
 
  +
|1-15||- Grab Stamina Boost
|
 
  +
|0-4||+ Sense Avoidance
|
 
  +
|1-3
 
|-
 
|-
  +
|Evasion||+ Dodge Speed
|Common
 
  +
| -||+ Damage Taken
|
 
  +
| -||+ Sense Avoidance
|
 
  +
| -
 
|-
 
|-
  +
|Firecracker||+ Firecracker Radius
|Uncommon
 
  +
| 1-9||+ Noise
|
 
  +
| 0-7||+ Melee Attack Speed
|
 
  +
Start with Firecrackers
  +
| -
 
|-
 
|-
  +
|Friendship||+ Damage per Nearby Teammate
|Rare
 
  +
| 1-3||- Stun
|
 
  +
| 0-5||+ XP Gains
|
 
  +
| -
 
|-
 
|-
  +
|Grease Monkey||- Car Start Time
|Epic
 
  +
| 1-9||+ Boat Start Time
|
 
  +
| 1-4||+ Car Speed
|
 
|}
+
| -
'''Marathon''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Grinder||+ XP Gained
|Poor
 
  +
| 1-3||- Melee Damage
|
 
  +
| 0-2||-Fear
|
 
  +
| -
 
|-
 
|-
  +
|Heavy Hitter||+ Bat Stun Time
|Common
 
  +
|1-15||- Stamina Regen
|
 
  +
|0-9||+ Weapon Damage
|
 
  +
|1-3
 
|-
 
|-
  +
|Heavy Mover||+ Barricade Speed
|Uncommon
 
  +
| 1-49||+ Noise
|
 
  +
| 0-4||+ Weapon Damage
|
 
  +
| 1-3
 
|-
 
|-
  +
|Heavy Sleeper||+ Tent Sense Avoid
|Rare
 
  +
| 1-22||+ Fear
|
 
  +
| 0-1||(Missing)
|
 
  +
| -
 
|-
 
|-
  +
|Home Body||+ House Sense Avoid
|Epic
 
  +
| 1-19||- Stamina
|
 
  +
| 0-7||First Aid Healing Imcreased
|
 
  +
| 1-2
|}
 
'''Medic''': Get two uses from each Medical Spray. Also increases healing when using a Medical Spray.
 
 
Positive: Healing Increased
 
 
Negative More Damage Taken
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Hypochondriac||+ Healing
|Poor
 
  +
|1-18||+ Damage Taken
|
 
  +
|0-1||- Cop Time
|
 
  +
Start with Medical Spray
  +
|1-3
 
|-
 
|-
  +
|Ice Cold||- Corpse Fear
|Common
 
  +
| 1-47||- Sprint Speed
|
 
  +
| 0-5||-Fear
|
 
  +
| 1-1
 
|-
 
|-
  +
|Lead Foot||+ Car Speed
|Uncommon
 
  +
|1-20||- Boat Speed
|
 
  +
|0-3||Car Start Time Deacreased
|
 
  +
|1-2
 
|-
 
|-
  +
|Level Headed||+ Sense Avoid
|Rare
 
  +
| 1-15||+ Noise
|8%
 
  +
| 0-5||Overall Fear Reduction
|3%
 
  +
| -
 
|-
 
|-
  +
|Light Foot||- Sprint Noise
|Epic
 
  +
| 1-15||+ Fear
|
 
  +
| 0-5||(Missing)
|
 
|}
+
| -
'''Motorboating''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Lone Wolf||- Solo Fear
|Poor
 
  +
| 1-7||- Melee Attack
|
 
  +
| 0-1||+ Break From Grab
|
 
  +
| -
 
|-
 
|-
  +
|Low Profile||+ Sense Avoid
|Common
 
  +
| 1-18||- Sprint Speed
|
 
  +
| 0-2||+ Stamina Regeneration While Crouching
|
 
  +
| -
 
|-
 
|-
  +
|Man At Arms||+ Weapon Durability
|Uncommon
 
  +
|1-15||- Melee Stun
|
 
  +
|0-4||+ Weapon Damage
|
 
  +
|1-2
 
|-
 
|-
  +
|Marathon||+ Stamina
|Rare
 
  +
|1-15||- Sprint Speed
|
 
  +
|0-3||+ Swim Speed
|
 
  +
| -
 
|-
 
|-
  +
|Medic||+ Healing
|Epic
 
  +
|1-10||+ Damage Taken
|
 
  +
|0-4||2 uses per Medical Spray
|
 
  +
+ Repair Speed
|}
 
  +
|1-3
'''My Dad's a Cop''': Reduce time it takes for cops to arrive.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Motorboating||+ Boat Speed
|Poor
 
  +
|1-35||- Car Speed
|
 
  +
|0-2|| + Swim Speed
|
 
  +
| -
 
|-
 
|-
  +
|My Dad's A Cop||- Cop Time
|Common
 
  +
|1-25||- Car Speed
|
 
  +
|0-5||+Weapon Damage (Tommy Jarvis)
|
 
  +
|1-5
 
|-
 
|-
  +
|Nerves of Steel||- Fear
|Uncommon
 
  +
| 1-10||- Sprint Speed
|
 
  +
| 0-4||No Fear Mini-map loss
|
 
  +
| -
 
|-
 
|-
  +
|Night Owl||- Darkness Fear
|Rare
 
  +
| 1-15||+ Noise
|
 
  +
| 0-2||+ Sense Avoidance While Indoors
|
 
  +
| -
 
|-
 
|-
  +
|Potent Ranger||+ Tommy Damage
|Epic
 
  +
| 1-15||- Other counselors Damage
|
 
  +
| 0-2||- Stumble Chance
|
 
|}
+
| -
'''Nerves of Steel''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Preparedness||- Fear
|Poor
 
  +
|1-10||- Sprint Speed
|
 
  +
|0-1||Start with Large Map
|
 
  +
| -
 
|-
 
|-
  +
|Psychic||+ Voice Range
|Common
 
  +
| 1-17||+ Noise
|
 
  +
| 0-3||Start with Walkie Talkie
|
 
  +
| -
 
|-
 
|-
  +
|Pyro||+ Flare Spot Time
|Uncommon
 
  +
| 1-14||+ Fear
|
 
  +
| 0-2||(Missing)
|
 
  +
| -
 
|-
 
|-
  +
|Quiet Swimmer||+ Sense Avoidance
|Rare
 
  +
| 1-16||+ Fear
|
 
  +
| 0-5||+ Swim Speed
|
 
  +
| -
 
|-
 
|-
  +
|Restful||+ Stamina Regen
|Epic
 
  +
|1-15||- Sprint Speed
|
 
  +
|0-5||+ Break Grab Stamina Boost
|
 
|}
+
|1-5
'''Night owl''': Reduction to the Fear penalties from darkness.
 
 
Positive: Darkness Fear Resistance Bonus
 
 
Negative: Noise Generation Penalty
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Scout||+ Trap Escape
|Poor
 
  +
|1-13||+ Damage Taken
|
 
  +
|0-4||Sprint Noice Reduced
|
 
  +
|1-1
 
|-
 
|-
  +
|Slugger||+ Damage
|Common
 
  +
| 1-15||- Stun
|
 
  +
| 0-10||+ Melee Attack Speed
|
 
  +
Start with Baseball Bat
  +
| -
 
|-
 
|-
  +
|Sneaky||+ Window Speed
|Uncommon
 
  +
| 1-23||+ Damage Taken
|32%
 
  +
| 0-3||- Stumble Chance
|4%
 
  +
| 1-2
 
|-
 
|-
  +
|Spatial Awareness
|Rare
 
  +
|<nowiki>- Stumble</nowiki>
|
 
  +
|1-24||+ Noise
|
 
  +
|0-2||+ VOIP Distance
  +
| -
 
|-
 
|-
  +
|Speed Demon||+ Solo Vehicle Speed
|Epic
 
  +
|1-24||- Repair Speed
|
 
  +
|0-11||+ Sprint Speed
|
 
|}
+
| -
'''Potent Ranger''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Sucker Punch||+ Melee Stun
|Poor
 
  +
| 1-24||- Sprint Speed
|
 
  +
| 0-3||(Missing)
|
 
  +
| -
 
|-
 
|-
  +
|Swift Attacker||+ Attack Speed
|Common
 
  +
|1-20||- Attack Damage
|
 
  +
|0-2||(Missing)
|
 
  +
| -
 
|-
 
|-
  +
|Teamwork||- Fear per Nearby Teammate
|Uncommon
 
  +
| 1-5||- Attack Strength
|
 
  +
| 0-4||- Police Response Time
|
 
  +
| 1-1
 
|-
 
|-
  +
|Thick Skinned||- Damage Taken
|Rare
 
  +
|1-20||+ Stumble
|
 
  +
|0-2||- Trap Escape Time
|
 
  +
|1-5
 
|-
 
|-
  +
|Thrasher||+ Axe Damage
|Epic
 
  +
|1-25||- Melee Stun
|
 
  +
|0-4||+ Incoming Weapon Damage
|
 
|}
+
|1-3
'''Preparedness''': Start with the large map. also provides some resistance to fear effects.
 
 
Positive: Fear Resistance Bonus
 
 
Negative: Sprint Speed Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
 
|-
 
|-
  +
|Tinker||+ Repair Speed
|Poor
 
  +
|1-19||- Stamina
|
 
  +
|0-5||- Boat Start Time
|
 
|-
+
|1-3
|Common
 
|4%
 
|1%
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
 
|}
 
|}
  +
The % is what the people got there, it means that they not to 100% correct, maybe you have there a few % higher, when you will you can change the % there.
'''Psychic''': Start with a walkie talkie and increase the range of your voice.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Pyro''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Quiet Swimmer''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Restful''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Scout''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Slugger''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Sneaky''': ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Spacial Awareness''':  ...
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Speed Demon''': Increase vehicle speed if you are escaping alone.
 
 
Positive: Vehicle Speed Increased
 
 
Negative: Repair Speed Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|23%
 
|8%
 
|}
 
'''Sucker Punch''': Increases your chances of stunning Jason with Melee Attacks.
 
 
Positive: Melee Stun Chance Increased
 
 
Negative: Sprint Speed Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|19%
 
|3%
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Swift Attacker''': Increase your Melee Attack speed with all weapons.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Teamwork''': Fear reduces quicker for every teammate who is nearby.
 
 
Positive: Fear Reduction Bonus per Teammate
 
 
Negative: Attack Strength Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|4%
 
|0%
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Thick Skinned''': Take less damage from all incoming attacks.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Thrasher''': Increases melee attack damage while using an Axe.
 
 
Positive: Axe Attack Damage Increased
 
 
Negative: Melee Stun Chance Decreased
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|20%
 
|4%
 
|-
 
|Epic
 
|
 
|
 
|}
 
'''Tinker''': Repair all items faster. This includes car, boat, phone box, and electrical box repairs.
 
{| class="wikitable"
 
!Rank
 
!Positive
 
!Negative
 
|-
 
|Poor
 
|
 
|
 
|-
 
|Common
 
|
 
|
 
|-
 
|Uncommon
 
|
 
|
 
|-
 
|Rare
 
|
 
|
 
|-
 
|Epic
 
|
 
|
 
|}
 
 
= Player Perks =
 
Stamina- Your overall endurance and fitness. Used when sprinting, jogging, and swinging weapons. If depleted, you cannot sprint. Regenerates automatically but staying still regenerates it faster.
 
 
Stealth- Your ability to remain unnoticed. Determines the chance and the rate at which Jason can detect you. Higher stealth will create less noise (which can be seen by Jason as a white ping on the map).
 
 
Strength- Your muscles. Assumedly makes your weapons deal more damage and stun for longer... if you actually want to try and hit Jason.
 
 
Composure- Are you afraid of the dark? Composure determines the rate at which you get scared (via "Fear"). Being freaked out will not only generate noise and make your screen blacker, but will make you extremely visible to Jason (he can sense it). Using a flashlight in dark places, staying with your friends, arming yourself, or barricading cabins will reduce your fear. Being within Jason's "music radius" will rapidly generate fear.
 
 
Luck- Feeling lucky? Assumedly determines whether you find items more often and the quality of said items.
 
 
Speed- Gotta go fast! Assumedly determines your average movement speed. Independent of stamina.
 
 
Intelligence- Do the smart ones die first or last? Determines your ability to complete skill checks when repairing or outfitting a vehicle. Higher intelligence provides an easier skill check overall.
 
 
{{Stub}}
 
   
  +
Right now there missing a few of Legendary Perks, and the % of the Legendary, when you have one, what there's missing, can you fill it out pls, that missing spot ?
 
[[Category:Perks]]
 
[[Category:Perks]]
  +
[[Category:Gameplay]]

Revision as of 13:04, 27 March 2021

Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher the Positive Effects can be, but it could also mean the Negative Effects are just as High also.

  • Poor - White
  • Common - Blue
  • Uncommon - Yellow
  • Rare - Orange
  • Epic - Red
  • Legendary - Fuchsia

You can also sell back Perks you no longer need for some CP. The CP amount is based on the rarity of the Perk.

  • Poor - 100 CP
  • Common - 200 CP
  • Uncommon - 300 CP
  • Rare - 400 CP
  • Epic - 500 CP
  • Legendary - 1000 CP

List of Perks

⠀⠀Perk Name⠀⠀ Positive Effect ⠀⠀%⠀⠀ Negative Effect ⠀⠀%⠀⠀ Additional Effect ⠀⠀%⠀⠀
Adrenaline Rush + Grab Stamina Boost 1-20 - Stamina Regen 0-5 + Total Stamina -
Aquanaut + Swim Speed 1-32 - Sprint Speed 0-4 + Avoid sense while Swimming 1-5
Controlled Breathing - Hiding Fear 1-17 - Stamina 0-3 - Fear 1-1
Easy Listening + Radio Stamina Regen 1-34 + Noise 0-4 (Missing) -
Escape Artist + Grab Escape 1-15 - Grab Stamina Boost 0-4 + Sense Avoidance 1-3
Evasion + Dodge Speed - + Damage Taken - + Sense Avoidance -
Firecracker + Firecracker Radius 1-9 + Noise 0-7 + Melee Attack Speed

Start with Firecrackers

-
Friendship + Damage per Nearby Teammate 1-3 - Stun 0-5 + XP Gains -
Grease Monkey - Car Start Time 1-9 + Boat Start Time 1-4 + Car Speed -
Grinder + XP Gained 1-3 - Melee Damage 0-2 -Fear -
Heavy Hitter + Bat Stun Time 1-15 - Stamina Regen 0-9 + Weapon Damage 1-3
Heavy Mover + Barricade Speed 1-49 + Noise 0-4 + Weapon Damage 1-3
Heavy Sleeper + Tent Sense Avoid 1-22 + Fear 0-1 (Missing) -
Home Body + House Sense Avoid 1-19 - Stamina 0-7 First Aid Healing Imcreased 1-2
Hypochondriac + Healing 1-18 + Damage Taken 0-1 - Cop Time

Start with Medical Spray

1-3
Ice Cold - Corpse Fear 1-47 - Sprint Speed 0-5 -Fear 1-1
Lead Foot + Car Speed 1-20 - Boat Speed 0-3 Car Start Time Deacreased 1-2
Level Headed + Sense Avoid 1-15 + Noise 0-5 Overall Fear Reduction -
Light Foot - Sprint Noise 1-15 + Fear 0-5 (Missing) -
Lone Wolf - Solo Fear 1-7 - Melee Attack 0-1 + Break From Grab -
Low Profile + Sense Avoid 1-18 - Sprint Speed 0-2 + Stamina Regeneration While Crouching -
Man At Arms + Weapon Durability 1-15 - Melee Stun 0-4 + Weapon Damage 1-2
Marathon + Stamina 1-15 - Sprint Speed 0-3 + Swim Speed -
Medic + Healing 1-10 + Damage Taken 0-4 2 uses per Medical Spray

+ Repair Speed

1-3
Motorboating + Boat Speed 1-35 - Car Speed 0-2 + Swim Speed -
My Dad's A Cop - Cop Time 1-25 - Car Speed 0-5 +Weapon Damage (Tommy Jarvis) 1-5
Nerves of Steel - Fear 1-10 - Sprint Speed 0-4 No Fear Mini-map loss -
Night Owl - Darkness Fear 1-15 + Noise 0-2 + Sense Avoidance While Indoors -
Potent Ranger + Tommy Damage 1-15 - Other counselors Damage 0-2 - Stumble Chance -
Preparedness - Fear 1-10 - Sprint Speed 0-1 Start with Large Map -
Psychic + Voice Range 1-17 + Noise 0-3 Start with Walkie Talkie -
Pyro + Flare Spot Time 1-14 + Fear 0-2 (Missing) -
Quiet Swimmer + Sense Avoidance 1-16 + Fear 0-5 + Swim Speed -
Restful + Stamina Regen 1-15 - Sprint Speed 0-5 + Break Grab Stamina Boost 1-5
Scout + Trap Escape 1-13 + Damage Taken 0-4 Sprint Noice Reduced 1-1
Slugger + Damage 1-15 - Stun 0-10 + Melee Attack Speed

Start with Baseball Bat

-
Sneaky + Window Speed 1-23 + Damage Taken 0-3 - Stumble Chance 1-2
Spatial Awareness - Stumble 1-24 + Noise 0-2 + VOIP Distance -
Speed Demon + Solo Vehicle Speed 1-24 - Repair Speed 0-11 + Sprint Speed -
Sucker Punch + Melee Stun 1-24 - Sprint Speed 0-3 (Missing) -
Swift Attacker + Attack Speed 1-20 - Attack Damage 0-2 (Missing) -
Teamwork - Fear per Nearby Teammate 1-5 - Attack Strength 0-4 - Police Response Time 1-1
Thick Skinned - Damage Taken 1-20 + Stumble 0-2 - Trap Escape Time 1-5
Thrasher + Axe Damage 1-25 - Melee Stun 0-4 + Incoming Weapon Damage 1-3
Tinker + Repair Speed 1-19 - Stamina 0-5 - Boat Start Time 1-3

The % is what the people got there, it means that they not to 100% correct, maybe you have there a few % higher, when you will you can change the % there.

Right now there missing a few of Legendary Perks, and the % of the Legendary, when you have one, what there's missing, can you fill it out pls, that missing spot ?