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(Put there more numbers for the %.) Tag: Visual edit |
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− | '''Perks''' can be equipped by [[Characters|counselors]] to modify their loadout in [[Friday the 13th: The Game]]. |
+ | '''Perks''' can be equipped by [[Characters|counselors]] to modify their loadout in [[Friday the 13th: The Game]]. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher the <span style="color: darkgreen;">'''Positive'''</span> Effects can be, but it could also mean the <span style="color: darkred;">'''Negative'''</span> Effects are just as High also. |
+ | |||
+ | *<span style="color: white;">Poor - White</span> |
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+ | *<span style="color: skyblue;">Common - Blue</span> |
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+ | *<span style="color: yellow;">Uncommon - Yellow</span> |
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+ | *<span style="color: orange;">Rare - Orange</span> |
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+ | *<span style="color: red;">Epic - Red</span> |
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+ | *<span style="color: fuchsia;">Legendary - Fuchsia</span> |
||
+ | |||
+ | You can also sell back Perks you no longer need for some CP. The CP amount is based on the rarity of the Perk. |
||
+ | |||
+ | *<span style="color: white;">Poor</span> - 100 CP |
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+ | *<span style="color: skyblue;">Common</span> - 200 CP |
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+ | *<span style="color: yellow;">Uncommon</span> - 300 CP |
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+ | *<span style="color: orange;">Rare</span> - 400 CP |
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+ | *<span style="color: red;">Epic</span> - 500 CP |
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+ | *<span style="color: fuchsia;">Legendary</span> - 1000 CP |
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==List of Perks== |
==List of Perks== |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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+ | !<span style="color: darkgreen;">'''⠀⠀'''</span>Perk Name<span style="color: darkgreen;">'''⠀⠀'''</span>!!<span style="color: darkgreen;">Positive Effect</span> |
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− | ! Perk Name !! Positive Effect !! Negative Effect !! Additional Effect |
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+ | !⠀⠀<span style="color: darkgreen;">'''%⠀⠀'''</span> |
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+ | !<span style="color: darkred;">Negative Effect</span> |
||
+ | !<span style="color: darkred;">⠀⠀%⠀⠀</span> |
||
+ | !Additional Effect |
||
+ | !<span style="color: darkred;">⠀⠀</span>%<span style="color: darkred;">⠀⠀</span> |
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|- |
|- |
||
− | | |
+ | |Adrenaline Rush||+ Grab Stamina Boost |
+ | | 1-20||- Stamina Regen |
||
+ | | 0-5||+ Total Stamina |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Aquanaut||+ Swim Speed |
+ | |1-32||- Sprint Speed |
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+ | |0-4||+ Avoid sense while Swimming |
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+ | |1-5 |
||
|- |
|- |
||
− | | |
+ | |Controlled Breathing||- Hiding Fear |
+ | | 1-17||- Stamina |
||
+ | | 0-3||- Fear |
||
+ | | 1-1 |
||
|- |
|- |
||
− | | |
+ | |Easy Listening||+ Radio Stamina Regen |
+ | | 1-34||+ Noise |
||
+ | | 0-4||(Missing) |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Escape Artist||+ Grab Escape |
+ | |1-15||- Grab Stamina Boost |
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+ | |0-4||+ Sense Avoidance |
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+ | |1-3 |
||
|- |
|- |
||
− | | |
+ | |Evasion||+ Dodge Speed |
+ | | -||+ Damage Taken |
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+ | | -||+ Sense Avoidance |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Firecracker||+ Firecracker Radius |
+ | | 1-9||+ Noise |
||
+ | | 0-7||+ Melee Attack Speed |
||
+ | Start with Firecrackers |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Friendship||+ Damage per Nearby Teammate |
+ | | 1-3||- Stun |
||
+ | | 0-5||+ XP Gains |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Grease Monkey||- Car Start Time |
+ | | 1-9||+ Boat Start Time |
||
+ | | 1-4||+ Car Speed |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Grinder||+ XP Gained |
+ | | 1-3||- Melee Damage |
||
+ | | 0-2||-Fear |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |Heavy Hitter||+ Bat Stun Time |
+ | |1-15||- Stamina Regen |
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+ | |0-9||+ Weapon Damage |
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+ | |1-3 |
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|- |
|- |
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− | | |
+ | |Heavy Mover||+ Barricade Speed |
+ | | 1-49||+ Noise |
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+ | | 0-4||+ Weapon Damage |
||
+ | | 1-3 |
||
|- |
|- |
||
− | | |
+ | |Heavy Sleeper||+ Tent Sense Avoid |
+ | | 1-22||+ Fear |
||
+ | | 0-1||(Missing) |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Home Body||+ House Sense Avoid |
+ | | 1-19||- Stamina |
||
+ | | 0-7||First Aid Healing Imcreased |
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+ | | 1-2 |
||
|- |
|- |
||
− | | |
+ | |Hypochondriac||+ Healing |
+ | |1-18||+ Damage Taken |
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+ | |0-1||- Cop Time |
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+ | Start with Medical Spray |
||
+ | |1-3 |
||
|- |
|- |
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− | | |
+ | |Ice Cold||- Corpse Fear |
+ | | 1-47||- Sprint Speed |
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+ | | 0-5||-Fear |
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+ | | 1-1 |
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|- |
|- |
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− | | |
+ | |Lead Foot||+ Car Speed |
+ | |1-20||- Boat Speed |
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+ | |0-3||Car Start Time Deacreased |
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+ | |1-2 |
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|- |
|- |
||
− | | |
+ | |Level Headed||+ Sense Avoid |
+ | | 1-15||+ Noise |
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+ | | 0-5||Overall Fear Reduction |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |Light Foot||- Sprint Noise |
+ | | 1-15||+ Fear |
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+ | | 0-5||(Missing) |
||
+ | | - |
||
|- |
|- |
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− | | |
+ | |Lone Wolf||- Solo Fear |
+ | | 1-7||- Melee Attack |
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+ | | 0-1||+ Break From Grab |
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+ | | - |
||
|- |
|- |
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− | | |
+ | |Low Profile||+ Sense Avoid |
+ | | 1-18||- Sprint Speed |
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+ | | 0-2||+ Stamina Regeneration While Crouching |
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+ | | - |
||
|- |
|- |
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− | | |
+ | |Man At Arms||+ Weapon Durability |
+ | |1-15||- Melee Stun |
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+ | |0-4||+ Weapon Damage |
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+ | |1-2 |
||
|- |
|- |
||
− | | |
+ | |Marathon||+ Stamina |
+ | |1-15||- Sprint Speed |
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+ | |0-3||+ Swim Speed |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |Medic||+ Healing |
+ | |1-10||+ Damage Taken |
||
+ | |0-4||2 uses per Medical Spray |
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+ | + Repair Speed |
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+ | |1-3 |
||
|- |
|- |
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− | | |
+ | |Motorboating||+ Boat Speed |
+ | |1-35||- Car Speed |
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+ | |0-2|| + Swim Speed |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |My Dad's A Cop||- Cop Time |
+ | |1-25||- Car Speed |
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+ | |0-5||+Weapon Damage (Tommy Jarvis) |
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+ | |1-5 |
||
|- |
|- |
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− | | |
+ | |Nerves of Steel||- Fear |
+ | | 1-10||- Sprint Speed |
||
+ | | 0-4||No Fear Mini-map loss |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |Night Owl||- Darkness Fear |
+ | | 1-15||+ Noise |
||
+ | | 0-2||+ Sense Avoidance While Indoors |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Potent Ranger||+ Tommy Damage |
+ | | 1-15||- Other counselors Damage |
||
+ | | 0-2||- Stumble Chance |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Preparedness||- Fear |
+ | |1-10||- Sprint Speed |
||
+ | |0-1||Start with Large Map |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Psychic||+ Voice Range |
+ | | 1-17||+ Noise |
||
+ | | 0-3||Start with Walkie Talkie |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Pyro||+ Flare Spot Time |
+ | | 1-14||+ Fear |
||
+ | | 0-2||(Missing) |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Quiet Swimmer||+ Sense Avoidance |
+ | | 1-16||+ Fear |
||
+ | | 0-5||+ Swim Speed |
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+ | | - |
||
|- |
|- |
||
− | | |
+ | |Restful||+ Stamina Regen |
+ | |1-15||- Sprint Speed |
||
+ | |0-5||+ Break Grab Stamina Boost |
||
+ | |1-5 |
||
|- |
|- |
||
− | | |
+ | |Scout||+ Trap Escape |
+ | |1-13||+ Damage Taken |
||
+ | |0-4||Sprint Noice Reduced |
||
+ | |1-1 |
||
|- |
|- |
||
− | | |
+ | |Slugger||+ Damage |
+ | | 1-15||- Stun |
||
+ | | 0-10||+ Melee Attack Speed |
||
+ | Start with Baseball Bat |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Sneaky||+ Window Speed |
+ | | 1-23||+ Damage Taken |
||
+ | | 0-3||- Stumble Chance |
||
+ | | 1-2 |
||
|- |
|- |
||
+ | |Spatial Awareness |
||
− | | [[Spacial Awareness]] || - Stumble || + Noise || None |
||
+ | |<nowiki>- Stumble</nowiki> |
||
+ | |1-24||+ Noise |
||
+ | |0-2||+ VOIP Distance |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Speed Demon||+ Solo Vehicle Speed |
+ | |1-24||- Repair Speed |
||
+ | |0-11||+ Sprint Speed |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Sucker Punch||+ Melee Stun |
+ | | 1-24||- Sprint Speed |
||
+ | | 0-3||(Missing) |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Swift Attacker||+ Attack Speed |
+ | |1-20||- Attack Damage |
||
+ | |0-2||(Missing) |
||
+ | | - |
||
|- |
|- |
||
− | | |
+ | |Teamwork||- Fear per Nearby Teammate |
+ | | 1-5||- Attack Strength |
||
+ | | 0-4||- Police Response Time |
||
+ | | 1-1 |
||
|- |
|- |
||
− | | |
+ | |Thick Skinned||- Damage Taken |
+ | |1-20||+ Stumble |
||
+ | |0-2||- Trap Escape Time |
||
+ | |1-5 |
||
|- |
|- |
||
− | | |
+ | |Thrasher||+ Axe Damage |
+ | |1-25||- Melee Stun |
||
+ | |0-4||+ Incoming Weapon Damage |
||
+ | |1-3 |
||
|- |
|- |
||
− | | |
+ | |Tinker||+ Repair Speed |
+ | |1-19||- Stamina |
||
+ | |0-5||- Boat Start Time |
||
+ | |1-3 |
||
|} |
|} |
||
+ | The % is what the people got there, it means that they not to 100% correct, maybe you have there a few % higher, when you will you can change the % there. |
||
+ | Right now there missing a few of Legendary Perks, and the % of the Legendary, when you have one, what there's missing, can you fill it out pls, that missing spot ? |
||
[[Category:Perks]] |
[[Category:Perks]] |
||
+ | [[Category:Gameplay]] |
Revision as of 13:04, 27 March 2021
Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher the Positive Effects can be, but it could also mean the Negative Effects are just as High also.
- Poor - White
- Common - Blue
- Uncommon - Yellow
- Rare - Orange
- Epic - Red
- Legendary - Fuchsia
You can also sell back Perks you no longer need for some CP. The CP amount is based on the rarity of the Perk.
- Poor - 100 CP
- Common - 200 CP
- Uncommon - 300 CP
- Rare - 400 CP
- Epic - 500 CP
- Legendary - 1000 CP
List of Perks
⠀⠀Perk Name⠀⠀ | Positive Effect | ⠀⠀%⠀⠀ | Negative Effect | ⠀⠀%⠀⠀ | Additional Effect | ⠀⠀%⠀⠀ |
---|---|---|---|---|---|---|
Adrenaline Rush | + Grab Stamina Boost | 1-20 | - Stamina Regen | 0-5 | + Total Stamina | - |
Aquanaut | + Swim Speed | 1-32 | - Sprint Speed | 0-4 | + Avoid sense while Swimming | 1-5 |
Controlled Breathing | - Hiding Fear | 1-17 | - Stamina | 0-3 | - Fear | 1-1 |
Easy Listening | + Radio Stamina Regen | 1-34 | + Noise | 0-4 | (Missing) | - |
Escape Artist | + Grab Escape | 1-15 | - Grab Stamina Boost | 0-4 | + Sense Avoidance | 1-3 |
Evasion | + Dodge Speed | - | + Damage Taken | - | + Sense Avoidance | - |
Firecracker | + Firecracker Radius | 1-9 | + Noise | 0-7 | + Melee Attack Speed
Start with Firecrackers |
- |
Friendship | + Damage per Nearby Teammate | 1-3 | - Stun | 0-5 | + XP Gains | - |
Grease Monkey | - Car Start Time | 1-9 | + Boat Start Time | 1-4 | + Car Speed | - |
Grinder | + XP Gained | 1-3 | - Melee Damage | 0-2 | -Fear | - |
Heavy Hitter | + Bat Stun Time | 1-15 | - Stamina Regen | 0-9 | + Weapon Damage | 1-3 |
Heavy Mover | + Barricade Speed | 1-49 | + Noise | 0-4 | + Weapon Damage | 1-3 |
Heavy Sleeper | + Tent Sense Avoid | 1-22 | + Fear | 0-1 | (Missing) | - |
Home Body | + House Sense Avoid | 1-19 | - Stamina | 0-7 | First Aid Healing Imcreased | 1-2 |
Hypochondriac | + Healing | 1-18 | + Damage Taken | 0-1 | - Cop Time
Start with Medical Spray |
1-3 |
Ice Cold | - Corpse Fear | 1-47 | - Sprint Speed | 0-5 | -Fear | 1-1 |
Lead Foot | + Car Speed | 1-20 | - Boat Speed | 0-3 | Car Start Time Deacreased | 1-2 |
Level Headed | + Sense Avoid | 1-15 | + Noise | 0-5 | Overall Fear Reduction | - |
Light Foot | - Sprint Noise | 1-15 | + Fear | 0-5 | (Missing) | - |
Lone Wolf | - Solo Fear | 1-7 | - Melee Attack | 0-1 | + Break From Grab | - |
Low Profile | + Sense Avoid | 1-18 | - Sprint Speed | 0-2 | + Stamina Regeneration While Crouching | - |
Man At Arms | + Weapon Durability | 1-15 | - Melee Stun | 0-4 | + Weapon Damage | 1-2 |
Marathon | + Stamina | 1-15 | - Sprint Speed | 0-3 | + Swim Speed | - |
Medic | + Healing | 1-10 | + Damage Taken | 0-4 | 2 uses per Medical Spray
+ Repair Speed |
1-3 |
Motorboating | + Boat Speed | 1-35 | - Car Speed | 0-2 | + Swim Speed | - |
My Dad's A Cop | - Cop Time | 1-25 | - Car Speed | 0-5 | +Weapon Damage (Tommy Jarvis) | 1-5 |
Nerves of Steel | - Fear | 1-10 | - Sprint Speed | 0-4 | No Fear Mini-map loss | - |
Night Owl | - Darkness Fear | 1-15 | + Noise | 0-2 | + Sense Avoidance While Indoors | - |
Potent Ranger | + Tommy Damage | 1-15 | - Other counselors Damage | 0-2 | - Stumble Chance | - |
Preparedness | - Fear | 1-10 | - Sprint Speed | 0-1 | Start with Large Map | - |
Psychic | + Voice Range | 1-17 | + Noise | 0-3 | Start with Walkie Talkie | - |
Pyro | + Flare Spot Time | 1-14 | + Fear | 0-2 | (Missing) | - |
Quiet Swimmer | + Sense Avoidance | 1-16 | + Fear | 0-5 | + Swim Speed | - |
Restful | + Stamina Regen | 1-15 | - Sprint Speed | 0-5 | + Break Grab Stamina Boost | 1-5 |
Scout | + Trap Escape | 1-13 | + Damage Taken | 0-4 | Sprint Noice Reduced | 1-1 |
Slugger | + Damage | 1-15 | - Stun | 0-10 | + Melee Attack Speed
Start with Baseball Bat |
- |
Sneaky | + Window Speed | 1-23 | + Damage Taken | 0-3 | - Stumble Chance | 1-2 |
Spatial Awareness | - Stumble | 1-24 | + Noise | 0-2 | + VOIP Distance | - |
Speed Demon | + Solo Vehicle Speed | 1-24 | - Repair Speed | 0-11 | + Sprint Speed | - |
Sucker Punch | + Melee Stun | 1-24 | - Sprint Speed | 0-3 | (Missing) | - |
Swift Attacker | + Attack Speed | 1-20 | - Attack Damage | 0-2 | (Missing) | - |
Teamwork | - Fear per Nearby Teammate | 1-5 | - Attack Strength | 0-4 | - Police Response Time | 1-1 |
Thick Skinned | - Damage Taken | 1-20 | + Stumble | 0-2 | - Trap Escape Time | 1-5 |
Thrasher | + Axe Damage | 1-25 | - Melee Stun | 0-4 | + Incoming Weapon Damage | 1-3 |
Tinker | + Repair Speed | 1-19 | - Stamina | 0-5 | - Boat Start Time | 1-3 |
The % is what the people got there, it means that they not to 100% correct, maybe you have there a few % higher, when you will you can change the % there.
Right now there missing a few of Legendary Perks, and the % of the Legendary, when you have one, what there's missing, can you fill it out pls, that missing spot ?