The following is a list of perks available in Friday the 13th: The Game.
List of perks
- Adrenaline Rush
- Aquanaut
- Controlled Breathing
- Escape Artist
- Firecracker
- Friendship
- Grease Monkey
- Grinder
- Heavy Hitter
- Heavy Mover
- Heavy Sleeper
- Homebody
- Hypochondriac
- Ice Cold
- Lead Foot
- Level Headed
- Lone Wolf
- Low Profile
- Man At Arms
- Marathon
- Medic
- Motorboating
- My Dads A Cop
- Nerves of Steel
- Night Owl
- Potent Ranger
- Preparedness
- Psychic
- Pyro
- Quiet Swimmer
- Restful
- Scout
- Slugger
- Sneaky
- Spacial Awareness
- Speed Demon
- Sucker Punch
- Swift Attacker
- Teamwork
- Thick Skinned
- Thrasher
- Tinker
Player Stats
Stamina - Used when sprinting, jogging, and swinging weapons. If depleted, you cannot sprint. Regenerates automatically while slowly walking but staying still regenerates it faster.
Stealth - Determines the chance and the rate at which Jason can detect you. Higher stealth will create less noise (which can be seen by Jason as a white ping on the map).
Strength - Makes your weapons deal more damage, stun for longer, give a higher chance of stunning, and gives a higher chance to knock the mask off.
Composure - Determines the rate at which your Fear increases. Having high Fear generates more noise, narrows your field-of-view, and darkens your screen, and will make you extremely visible to Jason. Using a flashlight in dark places, staying with your friends, arming yourself, or barricading cabins will reduce your fear. Being within Jason's "music radius" will rapidly generate fear.
Luck - Determines whether you find items more often and the quality of said items. Also provides a minor increases to all other stats.
Speed - Determines your average movement speed. Independent of stamina.
Repair - Determines your ability to complete skill checks when repairing a fuse box, power box, or vehicle. Higher repair provides bigger skill checks, and less of them.
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