Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher and Positive Effects can be, but it could also mean the Negative Effects are just as High also.
- Poor - White
- Common - Blue
- Uncommon - Yellow
- Rare - Orange
- Epic - Red
- Legendary - Fuchsia
You can also sell back Perks you no longer need for a some CP, The CP amount is based on the rarity of the Perk also.
- Poor - 100 CP
- Common - 200 CP
- Uncommon - 300 CP
- Rare - 400 CP
- Epic - 500 CP
- Legendary - ??? CP
List of Perks
Perk Name | Positive Effect | Negative Effect | Additional Effect |
---|---|---|---|
Adrenaline Rush | + Grab Stamina Boost | - Stamina Regen | None |
Aquanaut | + Swim Speed | - Sprint Speed | + Swim Stamina |
Controlled Breathing | - Hiding Fear | - Stamina | None |
Easy Listening | + Radio Stamina Regen | + Noise | None |
Escape Artist | + Grab Escape | - Grab Stamina Boost | None |
Evasion | + Dodge Speed | + Damage Taken | None |
Firecracker | + Firecracker Radius | + Noise | Start with Firecracker |
Friendship | + Damage per Nearby Teammate | - Stun | None |
Grease Monkey | - Car Start Time | + Boat Start Time | None |
Grinder | + XP Gained | - Melee Damage | None |
Heavy Hitter | + Bat Stun Time | - Stamina Regen | None |
Heavy Mover | + Barricade Speed | + Noise | None |
Heavy Sleeper | + Tent Sense Avoid | + Fear | None |
Home Body | + House Sense Avoid | - Stamina | None |
Hypochondriac | + Healing | + Damage Taken | Start with Medical Spray |
Ice Cold | - Corpse Fear | - Sprint Speed | None |
Lead Foot | + Car Speed | - Boat Speed | None |
Level Headed | + Sense Avoid | + Noise | None |
Light Foot | - Sprint Noise | + Fear | None |
Lone Wolf | - Solo Fear | - Melee Attack | None |
Low Profile | + Sense Avoid | - Sprint Speed | + Crouched Speed |
Man At Arms | + Weapon Durability | - Melee Stun | None |
Marathon | + Stamina | - Sprint Speed | None |
Medic | + Healing | + Damage Taken | 2 uses per Medical Spray |
Motorboating | + Boat Speed | - Car Speed | None |
My Dads A Cop | - Cop Time | - Car Speed | None |
Nerves of Steel | - Fear | - Sprint Speed | No Fear Mini-map loss |
Night Owl | - Darkness Fear | + Noise | None |
Potent Ranger | + Tommy Damage | - Not Tommy Damage | None |
Preparedness | - Fear | - Sprint Speed | Start with Large Map |
Psychic | + Voice Range | + Noise | Start with Walkie Talkie |
Pyro | + Flare Spot Time | + Fear | None |
Quiet Swimmer | + Swim Sense Avoid | + Fear | - Swim Noise |
Restful | + Stamina Regen | - Sprint Speed | None |
Scout | + Trap Escape | + Damage Taken | None |
Slugger | + Damage | - Stun | Start with Baseball Bat |
Sneaky | + Window Speed | + Damage Taken | + Hiding Speed |
Spacial Awareness | - Stumble | + Noise | None |
Speed Demon | + Solo Vehicle Speed | - Repair Speed | None |
Sucker Punch | + Melee Stun | - Sprint Speed | None |
Swift Attacker | + Attack Speed | - Attack Damage | None |
Teamwork | - Fear per Nearby Teammate | - Attack Strength | None |
Thick Skinned | - Damage Taken | + Stumble | None |
Thrasher | + Axe Damage | - Melee Stun | None |
Tinker | + Repair Speed | - Stamina | None |