Friday the 13th: The Game Wiki
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Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher and Positive Effects can be, but it could also mean the Negative Effects are just as High also.

  • Poor - White
  • Common - Blue
  • Uncommon - Yellow
  • Rare - Orange
  • Epic - Red
  • Legendary - Fuchsia

You can also sell back Perks you no longer need for a some CP, The CP amount is based on the rarity of the Perk also.

  • Poor - 100 CP
  • Common - 200 CP
  • Uncommon - 300 CP
  • Rare - 400 CP
  • Epic - 500 CP
  • Legendary - ??? CP

List of Perks

Perk Name Positive Effect Negative Effect Additional Effect
Adrenaline Rush + Grab Stamina Boost - Stamina Regen None
Aquanaut + Swim Speed - Sprint Speed + Swim Stamina
Controlled Breathing - Hiding Fear - Stamina None
Easy Listening + Radio Stamina Regen + Noise None
Escape Artist + Grab Escape - Grab Stamina Boost None
Evasion + Dodge Speed + Damage Taken None
Firecracker + Firecracker Radius + Noise Start with Firecracker
Friendship + Damage per Nearby Teammate - Stun None
Grease Monkey - Car Start Time + Boat Start Time None
Grinder + XP Gained - Melee Damage None
Heavy Hitter + Bat Stun Time - Stamina Regen None
Heavy Mover + Barricade Speed + Noise None
Heavy Sleeper + Tent Sense Avoid + Fear None
Home Body + House Sense Avoid - Stamina None
Hypochondriac + Healing + Damage Taken Start with Medical Spray
Ice Cold - Corpse Fear - Sprint Speed None
Lead Foot + Car Speed - Boat Speed None
Level Headed + Sense Avoid + Noise None
Light Foot - Sprint Noise + Fear None
Lone Wolf - Solo Fear - Melee Attack None
Low Profile + Sense Avoid - Sprint Speed + Crouched Speed
Man At Arms + Weapon Durability - Melee Stun None
Marathon + Stamina - Sprint Speed None
Medic + Healing + Damage Taken 2 uses per Medical Spray
Motorboating + Boat Speed - Car Speed None
My Dads A Cop - Cop Time - Car Speed None
Nerves of Steel - Fear - Sprint Speed No Fear Mini-map loss
Night Owl - Darkness Fear + Noise None
Potent Ranger + Tommy Damage - Not Tommy Damage None
Preparedness - Fear - Sprint Speed Start with Large Map
Psychic + Voice Range + Noise Start with Walkie Talkie
Pyro + Flare Spot Time + Fear None
Quiet Swimmer + Swim Sense Avoid + Fear - Swim Noise
Restful + Stamina Regen - Sprint Speed None
Scout + Trap Escape + Damage Taken None
Slugger + Damage - Stun Start with Baseball Bat
Sneaky + Window Speed + Damage Taken + Hiding Speed
Spacial Awareness - Stumble + Noise None
Speed Demon + Solo Vehicle Speed - Repair Speed None
Sucker Punch + Melee Stun - Sprint Speed None
Swift Attacker + Attack Speed - Attack Damage None
Teamwork - Fear per Nearby Teammate - Attack Strength None
Thick Skinned - Damage Taken + Stumble None
Thrasher + Axe Damage - Melee Stun None
Tinker + Repair Speed - Stamina None
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